I recommend doing what I did: see which races are your cup of tea first (20 minute sprints versus 1 hour commitments, old ass Ferraris vs state of the art GT3 cars, track selection, time slot the races start, etc.). It just so happened that this last week looked like just about every race series was either a DLC car, a DLC track, or both. That said, the DLC for AC is pennies compared to the life savings you'll spend trying to do anything interesting in iRacing from what I've seen, and there ARE typically a number of races that you'd still have access MOST of the time without any DLC. So I understand where the OP is coming from. Only a single racing series appears to be 100% non-DLC content required. Breakdown is:Ĩ/13 require DLC for at least two weeks during the series (car or multiple tracks or both)ġ2/13 require DLC for at least one week during the series. in looking at the evidence, there is quite a lot of DLC required stuff in the races here. Here's my findings (please correct any of this if I botched it up):ĭLC Track Brands Hatch GP required for 1 weekĭLC Track Red Bull Ring GP required for 1 weekĭLC required track Nodschliefe Endurance-Cup for 1 weekĭLC required track Brands Hatch Indy for 1 week Having not been 100% familiar with what all DLC is required for the current crop of races, I did some research to list out all the DLC content available and what all is used in the SRS series currently.
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